﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Audio;

namespace GameEngine.Managers.IManagers
{
    public interface IAudioManager
    {
        void AddSoundEffect(SoundEffect sound, String name);
        SoundEffect GetSoundEffect(String name);
        void PlaySound(String sound, float volume);
        void PlayLoopedSound(String sound, float volume);
        void StopLoopedSound(string sound);
    }
}
